StarBurst: a game by Kiril Petrovski
Dodge dense, readable bullet patterns, graze near misses for combo, and build a stronger ship between waves. Three ships, dash, forcefield and phase shift to unlock, a boss every fifth wave, then endless mode. Version 2.1 added a third sector, world and daily leaderboards with a three-letter callsign, and a balance pass. Made in Phaser for Bullet Hell Jam 6; it plays with a keyboard, gamepad or touch, installs as an app and works offline.